Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Here's the starwars Version of ECM.
Since it also works against yourself, it explains (and includes) the "targeting penalty" of sw weapons.
When both sides have jamming sensors, stacked Sensor interference can be quite large.
To prevent abuse of stacking I made it available only to ships and bases and added the One Per Vehicle restriction, so you can only have heavy jamming when large fleets are involved.
Name := Jamming Sensor I
Description := Device used to fill nearby space with static and random signals, blinding combat sensors, however they also work against yourself.
Pic Num := 13
Tonnage Space Taken := 20
Tonnage Structure := 20
Cost Minerals := 600
Cost Organics := 0
Cost Radioactives := 400
Vehicle Type := Ship\Base
Supply Amount Used := 0
Restrictions := One Per Vehicle
General Group := Sensors
Family := 19
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Sensor Countermeasures
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Sector - Sensor Interference
Ability 1 Descr := Makes targeting 10% harder in the sector. Be careful when using many jamming sensors in the same sector since their effect stacks.
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Weapon Type := None
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