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Old February 2nd, 2002, 05:58 AM
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

RE: quote author thing:
If you click the double-quote button, you'll see:
[ quote]originally posted by Mr X.
[ qb] quoted stuff
[ /qb]
[ /quote]
I suppose those stand for "quote body" or something.

+++++++++++

With the supply thing, either go with the Standard SE4 "unmeasured reactor power and limited supplies", or convert it to "limited reactor power and unmeasured supplies" by making "reactors" store supplies and have the ship's supplies maxxed out at the beginning of each turn.
You can't really go halfway, 'cause then it dosen't make sense

In this mod, the races are different enough to make using both methods acceptable (as long as a particular race only does it one way).

quote:
Did this ever get past the drawing-board? Do you have a text file with some sample components? If not, don't worry about making a new one, I'll do it. What was the max number of engines you let ships have?
All the datafiles have been lost to the mists of time , but not the memory...
The engines would have no hardcoded limit.
Their limits would be set by combat and economic worthyness. Spending 50kT on two nacelles to get one more MP is not usually worth it, but can be used in certain situations for a tactical advantage.
The economic limit is the minimum required, but you could design a really fast 6 nacelle Frigate if you really wanted (+5 movement, no room for luxuries)
(did I mention I hate arbitrary limits? )
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