.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old February 3rd, 2002, 06:21 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

quote:
If you're talking about B5 fission engines, they have 0 supply storage. 1000*0=0
Their dependance on reactors is something I like and you were probably refeing to supplies stored in their reactors.
Right. So once HKIDs come out, you also get a BEC (hypermatter) reactor as a simultaneously required tech.
You could install the reactors on any ship and use them to power a more efficient drive, but the fact that the HKIDs are almost free means that the other drives remain viable in only a small range of uses.

quote:
I'm not sure if a ship using implosion drives should be faster than one with ion drives. Maybe only sligtly more but consume much more supplies (making it require more reactors than usual).
Also a higher maintenance cost per MP, right? That would leave you the options of:
- small fleet of slightly faster ships
- jaw-dropping numbers of slower ships.
- piles of slower ships, and a few special forces speedships.

quote:
BTW I couldn't find a way to make a Hyperdrive (emergency energy) + a Hyperdrive Motivator (0 building, 1 repair SY) consume a lot of supplies as they are supposed to.
You've got it as an emergency movement pod already, right? Try making it an emergency supply pod too, providing -9999 supplies.

"(some even have their own small redundadnt power source to continue firing if central power fails)"
SE4's got that down already
Building the multiplex into the weapons is a good idea.
Beware of stacking combat sensors on different component families!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.