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maintenance per MP?????
Manteincance is determined by cost, isn't it?
They'll be expensive then.
Yeah. It is something to consider when building a ship. Do you want to pay $1000 per turn for 8MP, or $400 per turn for 7MP?
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Another detail is that "sub-light speed" matters very little in final speed and range once hyperdrives come into play (better get a faster hyperdrive rather than faster sub-light engines).
The bigger more expensive engines would only make a difference in combat.
There's your reason why SW fission engines can be less efficient than B5 drives. They are used to go everywhere in B5 except for the hyperspace
transition, while in SW you don't need them during FTL travel, right?
I think these races should be beyond fission drives by the time they meet. How often do you fight with Ion I's in SE4?
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Why is it so important to make Fission Engines good?
The B5 fusion engines have double the speed of the fission drives. Isn't that bad enough?
