Re: Seven Nation Army (combined mod proposal)
Frank, I did check out your Late Ages Themiskyra. It's fun, interesting and challenging. The poison archers are strong but their friendly fire is also deadly. There are many very exotic units, though they take some time to amass. Some of them seem a bit over-special, such as the Onyx Amazons with Elemental Armor (though the elemental protection doesn't work because magic powers of magic items don't work when applied as intrinsic equipment - you'd need to add the resistances to the unit... but it seems pretty incredible to have troops with equipment that is so special, for just some extra resources - maybe they should have a different or new armor type).
I'll try to post my version of Middle Ages Themiskyra this weekend. After looking at your mod, I got drawn into a vortex of distractions and work and stuff, and only now emerged here long enough to post. My version is far more ordinary, but I added some things you might find useful to borrow (or not).
I wouldn't worry about not being able to exclude the generic pretender forms, since every nation gets those as options.
PvK
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