Re: Star Wars Mod - II (Sci-Fi Xover Mod)
The tech tree that is setup in the ever evolving B5Mod is actually setup so the initial trait to start researching any racial tech (other than Ancients) is Racial only, but then that is a requirement for the other techs within that race (weapon, special facilities, bioengineering, etc.), this way another race can capture a ship, reverse engineer, and then start building them. The only exception to this are the Ancients. Right now their technology is restricted to their specific Ancient race - though I made add another racial trait called "B5 Ancient" and have some of their generic stuff (for all Ancient Races) in there. Even with that being said, both the Vorlons and Shadows have a special Tech called "Vorlon/Shadow Based", which will allow races to build things like a Shadow Omega or White Star. Once all the weapons I am currently working on are done, I plan to go back and add some more "Shadow/Vorlon" specific weapons for the other races (right now any race can get them, but I would like the current ones limited to EA, Minbari and IA).
I had originally thought about making the tech tree in such a way that all races theoritically had the ability to research along any given tech path. But, that kind of took away from the feel of the B5 universe - so now it is done as described in the first paragraph.
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