.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old November 23rd, 2006, 03:54 PM
Uh-Nu-Buh's Avatar

Uh-Nu-Buh Uh-Nu-Buh is offline
Sergeant
 
Join Date: Jan 2004
Location: athens, georgia
Posts: 274
Thanks: 0
Thanked 1 Time in 1 Post
Uh-Nu-Buh is on a distinguished road
Default A bit frustrated

About 3 hours ago I finished the framework for a new mod. I tried it out wihout sprites as often Dom III can just assign approximately appropriate sprites to new critters, and I just wanted to see where I was at that point.

I got the 'critter has too high sprite# error" so I knew I needed to actually put in sprites. I fired up the Gimp and got to work.

I made a bunch of first pass tga files and tried them out. Dom III crashed with a "bad tga file" error. I checked and sure enough I had saved them with compression on, so I resaved them.

Same error. So I resaved them to new file names and then deleted the old compressed files and renamed all the new files to the correct filenames.

Same error. So I checked filenames referenced in the dm file and sure enough had one filename misspelled wrong "batelmage.tga" instead of "battlemage.tga". I fixed it.

Same error. So, I got rid of all references to all tga files except one.

Same error. I checked the file. targa--check. uncompressed--check. 24 or 32 bit? I have not a clue. I have no idea how to check that. Sigh.

I decide to change the one file over to SGI rgb format. I do it, make sure it is uncompressed.

Same error. Well, the manual says 'must be targa or sgi, 24/32 bit color, and uncompressed or RLE.' Maybe it means that in sgi it must use RLE. So I resave it.

Same error. Even though it is not a tga file any longer. What the heck?

I try a few other things. No joy. Very frustrating. I have wasted my day--In No Small Part because the error codes are so dang vague and unhelpful.

How about Helpful Codes like:
bad tga file--batelmage.tga
bad tga file--battlemage.tga should not be comprssed
bad tga file--battlemage.tga is 16 bit, must be 24 or 32
bad tga file--batelmage.tga does not exist
bad tga file--directory battlemages does not exist
bad sgi file--battlemage.rgb is whateveraslongasitisinformative.

Sigh. Ok, any body have any helpful hints? I will attach a sample file to take a look at.
__________________
--Uh-Nu-Buh, Fire/Death
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:27 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.