Re: The problem of low hit points on humans
Thinking of HP as "heroic (survival) points" is an abstraction that might satisfy some players for a while. But it's not a very accurate abstraction, and of course leads to characters being practically unkillable until they wear out, which is good if your goal is to avoid making players sad by seeing their characters die by any sudden bad luck. Of course, when the HP run out in such a system, suddenly the character can't afford to stay in combat.
Personally, I enjoy that Dominions has more detailed game mechanics that more directly represent things like fatigue, luck, defense skill, etc, instead of lumping things into a big buffer of hitpoints. I also enjoy the unpredictableness of the results, and the sudden tragic injuries and losses (and successes) against the odds. I think a lot of interesting and sense-making cause-and-effect would be lost if a bunch of bonus hitpoints were thrown on some human characters to keep them alive (though I can see that some players would enjoy doing so in a mod in order to have it play more like games they're used to).
To increase the power and survivability of some heroes, I'd sooner give them higher Defense, Luck, MR, Air Shield (representing caution/tactics/dodging/whatever), or even a few points of Prot (representing toughness or the ability to do something to reduce wound severity), before I'd resort to dumping on HP.
As for arguments that "it's a fantasy game; it shouldn't be realistic" - bah! The detail and realism of the framework and non-magical statistics are what give the magical stuff context, meaning, and proportion. Without the foundation of realistic systems and appropriate values, the magic and fantastic stuff would lose its meaning. In Dominions, if a spell says it will rip people limb from limb, it really will - but as soon as people's Hit Points start multiplying, it's also nerfing the fantastic and removing its meaning - the giants would no longer be giants compared to men, etc.
As for citing weaknesses of the representation of assassination and trampling, those are just weaknesses, not intentionally put there to improve "playability and theme"!
I enjoy worthy heroes, but I want their abilities to fit the system rather than bend it (like my Warrior King of Ulm mod for Dom 2).
PvK
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