#secondaryeffectalways?
More like #secondaryeffectnever
I have tried on a number of occasions to get this command to work properly, but the numbers I input for it (the full command being #secondaryeffectalways <effect nbr>) do no correspond with the effects listed in the mod manual or with the weapon numbers (as secondary effects are essentially weapons stacked on top of weapons). For example, attempting to give a weapon the constant secondary effect of "Small Area Fire" I use #secondaryeffectalways 171 (as the mod manual says and as common sense dictates since weapon number 171 is Small Area Fire), yet the resulting weapon ends up with some strange effect like "Flail" instead. What gives, eh?
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