Re: Star Wars Mod - II (Sci-Fi Xover Mod)
TerranC:
Most fighter weapons in the standard game have very large damage Ratings and would be super powerful if mounted on ships. I know that's not what you meant, but it's something interesting done to compensate other weaknesses of fighters.
I was already making many SW weapons and other comps such as shields very small or with small Versions. A small Corellian Gunship will be able to carry its shields and good weapons
At least SW and I think that B5 too, shares the se4-like idea of "the bigger the better" (being the Death Star the ultimate expression, but not the only one example)
Not all trek races lack of a good number of really big ships, Romulans have many warbirds, and Borgs have many cubes.
Many races also lack of fighters (or use them very rarely like the Feds), and I've seen many fans classify ships of nearly 150m like fighters!
Val:
A to hit penalty was something I was considering to prevent usage in warships. (note that in combat the cloaking device is turned off so the ship shouldn't be blind)
I was also considering making it a base only or maybe count as engine but give 0 movs to make the ship slower by allowing 1 less engine.
These are the cloaking devices I'm considering:
(The first 2 should provide very limited cloaking similar to stealth armor, or cloaking dev I)
Sensor Stealth Pod
Crude but effective stealth method that makes a ship "run silent" by shutting down all energy emitting systems. Knocking down reactors, however, drains the ship's energy fast and can only be used for short periods of time before running out of supplies.
Sensor Mask
Completely opposite to sensor stealth, this device combines electromagnetic and holographic transmissions to "hide" a starship from most sensors. It doesn't absorb sensor beams but, rather, disrupts them by sending back information on the environment surrounding a starship, making a ship virtually disappear.
Cloaking Device
Cloaking device that wraps the universe around a starship. That makes it impossible for any kind from EM signals from the outside universe to interact with the ship, or for any emission to come out from the ship. That renders the ship completely undetectable by any means, but also leaves it completely blind to the universe around it. Jumping into hyperspace while cloaked can make it unstable and cause the starship to explode.
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