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Old November 26th, 2006, 12:36 AM
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Default Pretender Troubles *RESOLVED*

At the time, I'm trying to place my own pretender into the game. However, whenever I test, the pretender just doesn't appear on the list. The game doesn't crash, it just doesn't appear. I've, at times, tried removing the quotation marks on the 'spr' commands, in which case it crashes and gives me a complaint about the sprite command. It's also got on my case (Crash) for giving the pretender's second form a first form that hadn't technically been created yet, (Which I got around by using a selectmonster below the would-be first form.) which I guess shows the computer is paying attention. I've also tried wishing for my pretender, in which case the Wish casts fine, but the unit doesn't appear in any way, shape or form.

Technical Jargon:

The pretender has all his 'standard' stats, hp, startage, itemslots, etc typed in.

I put the pretender's sprites (16x32 TGA) in a folder in the mods folder, and access it with #spr1 ".\foldername\spritename.tga".

The pretender has a domcost, a pathcost, and a goldcost. Also, at one point for testing, a restrictedgod command.

I put one space in-between my commands, and use enters (Not changing the amount of spaces in any way) to improve readability.

The pretender doesn't have an outstanding number of special abilities. Only the pathcost and domcost, a secondform, and two magicskills, assuming goodleader/maxage etc don't count. At least, only that little during one particular test.

The dm file doesn't contain anything aside from the monster mods (And the mod name/description/version, of course) of the pretender and his second form. I end up using three '#end' commands. One for the second form, one for the standard pretender, and one for the second form again when I gave it the standard pretender as the first form.

The first form and second form monster numbers are 2460 and 2450, respectively.


Soo... Can anyone help me?
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