Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Files:
Ok what about these files
1-TXTs
2-Component/Facility/GameBitmaps
3-ShipsetBitmaps
4-Sounds
Would it be too complicated for a non-computer-literate player to have to repeat the install process 4 times?
No I didn't attempt to convert anything from the B5 mod yet.
It shouldn't be too hard, and it would be nice to test them together.
But IIRC there are details that need to be revised/edited before merging. Such as tech areas with repeated names and adding a Boarding Defense to the appropriate components to make Ion Cannons (sw) work.
You're using excel/word to merge the files, right? It would be easier if you can post or email me those files.
Mini-ringworld station:
We still have the star requirement (a problem to create many orbital cities around a planet)
Probably different techs will lead to different small artifical planets used by different races in B5/SW/ST
Sounds:
That's right standard sounds are 15Mb plus another 12Mb if you want to include the "old sounds" option. Didn't check how much compressed but I doubt they can be compressed more than 50%.
If we use a traditional approach we'd need to include all them plus new sounds.
That's why I was asking which alternative was best.
Vehicle Sizes:
I totally agree, most B5 ships I had added (even those that were used for smaller ships in the shipsets) look too big, they definitely need smaller ships.
I'd like to add more sizes but I don't know enough about B5 and ST to find the right ones.
Trek:
I'm not working in the trek part.
Natural progression would be cool.
I don't know enough about ST to even know if it's possible to make a believable tech tree to reflect this evolution through the different eras.
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