.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old November 26th, 2006, 07:15 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: Just throwing this concept out here

B0rsuk, I see what you mean. That was partly why I wanted the cost-boost to be so low. Keep ind mind that most fire/water or death/nature things you see only require one or two levels in a 'secondary' path, which is still mighty doable with the suggested penalties. (I also like the 'opposite synergy' spells, and at this point can hardly play Pangaea anymore without Carrion Woods/summons) Though a very large chunk of the anti-path spells you named are against undead and demons, which, using a lot of Blood magic and a good chunk of Death, is a pet peeve of mine. And Astral corruption isn't so much against a different path as it is for blood. Like saying the various spells that boost the level of astral mages are designed for anti-non-astral purposes.

And I strongly disagree with aligning the magic preferences of a pretender with their nation any more than they are already. Especially with Independent mages weak as they are.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:12 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.