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November 28th, 2006, 12:40 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Re: PBW now supporting SE5.
Quote:
Ed Kolis said:
The downside of this is, you're right, you can't change the mod being used in a savegame without actually modifying the contents of the mod data folder. This means that in order to upgrade a game to a newer version of a mod, the newer version must overwrite the older version, forcing everyone on PBW to upgrade their copy of the mod.
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I'm still a little fuzzy on how this works. If the mod data is included in the savegame file, why would changing the contents of the mod data folders have any effect on a game at all once it's started? And if changing the data in the mod folders does have some effect, that tells me the game is touching the data folders during host processing, which means we will have to have the mod data folders on the server for the mods to work. Perhaps the only thing the savegame file actually contains regarding the mod is a pointer to which data folders it is using, not the actual data itself?
Geoschmo
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