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Old November 1st, 2002, 05:41 PM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

R2s are 1kt and X-Wings can be made as they’re supposed to be, only primitive R1s are 2kt.

Changing structure resistance of fighters would make them very vulnerable against PDC fire. PDC also influences effectiveness of fighter missiles and must be considered when balancing their damage.

I’m rebalancing fighter movements, to increase contrast in speed between capital ships and fighters, I wanted to make 10 HTML = 1 combat mov, no a strategic one.
Most fighters can travel between planets in the same system, even if most times that involves a micro-jump. But having twice their combat movs would make faster ones have near 30 movements and I agree that is too much. I’m playing with values en an excel spreadsheet and going to a mixed system with different eng per mov + builtin combat movs in hulls.

I have made a tech list for the rebels, I’ll post it ASAP in the site.

I want to make Interdictors somekind of stellar manipulator ships, specially some kind of warp point manipulators, since those are important in SE4. Do you have any ideas of how to implement them?
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