Re: Star Wars Mod - II (Sci-Fi Xover Mod)
OK, here's my suggestion for Nuclear Warheads :
Proton Torpedoes I-V : Physics 1 + Missile Weapons 1-5 + Torpedo Weapons 1-5
Concussion Missiles I-V : Physics 1 + Missile Weapons 3-7 + Torpedo Weapons 3-7
Small Proton Torpedoes I-V : Physics 1 + Missile Weapons 1-5 + Torpedo Weapons 1-5 + Smaller Weapons 1-3
Small Concussion Missiles I-V : Physics 1 + Missile Weapons 2-6 + Torpedo Weapons 2-6 + Smaller Weapons 1-3
Heavy Rockets I-III : Physics 2 + Missile Weapons 3/5/7 + Torpedo Weapons 4/6/8 + Smaller Weapons 1-3
Space Bombs I-II : Physics 2 + Missile Weapons 5/7 + Torpedo Weapons 5/7 + Smaller Weapons 2-3
Devastator Torpedoes I-III : Physics 2 + Missile Weapons 7 + Torpedo Weapons 8-10
Flame Carpet Warheads I-II : Chemistry 1 + Missile Weapons 7 + Torpedo Weapons 9-10
Another alternative is to extend the Missile Weapons tech area out to 10 levels and not require Torpedo Weapon research.
What do you think ?
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Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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