Re: Modding Question about Game Setup
To meet my needs I only needed to remove the colony modules for ice and gas. After that the problem was stopping a player from taking them, then moving on to colonize rock. You can see the exploit here so I won’t bore you with the rest. Asteroids… good they are the last colony type I need to add. No atmosphere converters for me. You have to take it as it comes!
Now here is an interesting tid-bit for the UI file. I changed Rock Planet tech area for colonization from Rock to Industrial Tech (one of my two master tech areas). So by default you start at Industrial Tech 2, I did it this way so the mod could be retro engineered. Anyway I started a test run and wouldn’t you know; it overrode my setting to start at Industrial Tech 2 and started at Industrial Tech 1. Odd…
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