Re: Star Wars Mod - II (Sci-Fi Xover Mod)
Oops, I have forgotten to include the picture/system dir into the corepics zip.
They're actually from the FQM deluxe.
Sorry but I don't have time to upload a large file right now.
I think I have finally found the error.
It was in sectortypes. When I had removed all odd color warp points I had also accidentally removed the only warp point with the setting "Unusual := FALSE".
Sicein systemtypes all systems have "WP Stellar Abil Type := Unstable Warp Point"
it is very unusual to find a non-unsusual wp. I think the only ones may be added due to the all systems must be connected option.
The map generated somekind of null warp poit that made the game crash if you started or warped into a system with one of them.
Alsom made some corrections to races that were not picking the "standard se4" racial trait.
Go to the link I had posted before and re-download the data zip.
[ June 23, 2003, 13:15: Message edited by: Andres ]
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