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Old June 27th, 2003, 05:11 AM

Andrés Andrés is offline
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Default Re: Star Wars Mod - II (Sci-Fi Xover Mod)

Jimbob, jawas aren't even neutrals, their worthless planet is controlled by a Hutt lord, and shared with Tusken raiders and humans.
Sandcrawler based ships? Not likely, the Sandcrawler is a CEC design brought by Corellian miners.
Tough I may add Jawas as another outlaw race, using the same set of ships that Black Sun, Bounty Hunters and Smugglers will use.

Fyron here's the description you requested

Mod: Star Wars Mod II

URL: http://se4kdy.cyberwars.com/files/sc...ross/index.htm

Mod Version: hmm... Beta

SE4 Version: 1.84

Description:
hmm... the same description of the B5 and AST mod?
A mod under construction based on the Star Wars universe.

Perhaps I should expand a little...

Players have to choose between "Standard SE4 Tech" or "Star Wars Tech"+"Race Tech" e.g. "Rebel technology". (Note: so far only the Empire and the Rebels have their own techs working, other races will have to use Standard SE4 Tech)
Each race gets exclusive technology, that includes components, facilities, intel projects and vehicle sizes based on the Star Wars movies and the expanded universe.
All races research the familiar tree of stock SE4 (plus a few actually exclusive techs), but get different things. What makes trading or analyzing technology from alien races possible.

The StarWars Mod II is the beginning of a more ambitious project, the Science-Fiction Crossover Mod that will incorporate (adapting as necessary) things from other mods such as The New Star Trek Mod and the B5 Mod.
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