Experience tweaking
Currently IMO experience needs some improvement. While it surely gives nice stat raises & heroic ability, it remains as a rather dull feature.
- When normal units reach five stars, they become commanders and gain +5hp.
- Commander units gain heroic ability at one and three stars. At five they may gain ?1-?5 magic and a new ability. The ability depends upon the class / race: e.g knights = awe, whereas giants = trample.
- At 5 stars, mages produce 1 random magic gem.
- Mindless & Undead don't gain experience. This naturally means, that they need to be buffed up a bit.
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Ïa Ïa Cthulhu Fhtagn!
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