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Old December 5th, 2006, 08:24 PM

vic vic is offline
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Default Aircraft Strafing

Hiya all,

I was wondering why strafing aircraft seem to have minimal effect (causalty wise) on infantry. I checked the weapons stats in mobhack and found the aircraft class (11) .50 MG had the same weapons stats (HE kill etc.) as the version the grunts tote around. This is all well and good, however the aircraft weren't carrying ONE .50 they had many. E.g. the P-38 had 4 (plus a cannon) and the P-47 had 6 (or was it 8?) .50's.

Therefore, it appears that the way the game is modeled these formidable ground attack aircraft are sallying forth with only one MG loaded. (Unless of course there is some code that adjusts lethality for class 11 weapons. Y/N?) Given the weapons slot limitation (4 slots) one can't get the requisite number of MG's aboard much less the other ordinance (bombs, rockets etc.).

I'd like to mobhack myself a class 11 "weapon" that represents multiple MG's (6, 8 etc.) so the flyboys have all the punch they deserve. However, I am unsure how much to juice up the existing .50 stats to represent multiple guns. I want higher strafing lethality for these aircraft but I don't want to inadvertently create an uberweapon either.

Any hints on how to "scale up" existing .50 stats to represent 6 or 8 MG's?

Many thanks!

Best,
Vic
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