The final result is I now have the missile interdiction field working thanks to some great help! I would have noticed if the test ship was large enough to survive at least one hit by a 100 pt missile. But it wasn’t, that would be a DD and they come about till a higher level, which I did not set my tester to. Put another way when my ship went boom I just figured it was the same as SE4 mounts; 90% damage of a 100 means 90 not 190. Is that how the current mounts work? If so I will need to adjust the HAWK.
What is value 1 and 2 given 30 and 10 respectively?
Code:
Ability 1 Type := Component - Weapon To Hit Percent
Ability 1 Description := Improves chance for weapon to hit by +[%Amount1%]%.
Ability 1 Scope := Space Object
Ability 1 Range Formula := 0
Ability 1 Amount 1 Formula := 10
Ability 1 Amount 2 Formula := 0
Ability 2 Type := Component - Weapon Seeker Tonnage Structure Percent
Ability 2 Description := Improves durability by [%Amount1%]%.
Ability 2 Scope := Space Object
Ability 2 Range Formula := 0
Ability 2 Amount 1 Formula := 150
Ability 2 Amount 2 Formula := 0
Number Of Requirements := 2
1 = 33 and 2 equals 15?