.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old December 8th, 2006, 07:07 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Missile vs Shield

Will arrow hurt a shielded man? Probably not.

First, the formula for determining whether or not a missile hits (manual, page 77):

Attacker: DRN + (size points in square), if the bow is non-magical
Defender: DRN +2 + 2xParry - (Fatigue / 20)

Let's assume the worst case: 6 size-points in the square, and the target is unconscious at 100 fatigue.

DRN + 6 vs DRN +2 -5 + 2xParry
or, DRN +6 vs DRN -3 + 2xParry

Shield, Parry 4:
DRN +6 vs DRN -3 + 8
or DRN +6 vs DRN +5, which gives advantage of 1 to the attacker. According to the table on pg 5 of the manual, this is 54% chance of exceeding the defender's value, which in this case means 46% chance of not dealing damage to an unconscious soldier.


Great Hide Shield (Machaka Hoplite), Parry 6:
DRN +6 vs DRN -3 + 12
or DRN +6 vs DRN +9, which gives penalty of -3 to the attacker. 24% chance of hitting, or a 76% chance of a miss. Why, those Hoplites have an Air Shield!

Tower Shields have parry 7. Magical shields have parry values from 7 up to 9 or so. Parry 9 gives deflection:

DRN +6 vs DRN -3 + 18
or DRN +6 vs DRN + 15, -9 penalty to the attacker and 5% chance of success. 95% Air Shield. It stacks with the magical one, too!

Now, if the shield-bearer isn't unconscious, and has just 20-39 fatigue, his chances of avoiding a hit go way up. 74% chance of deflection for Parry 4, 92% chance for Parry 6, 1% chance for Parry 9.

Archers are already used very much, so normal Shields shouldn't be made (much) weaker... but surely the magical ones get too much oomph from the doubling!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:37 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.