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Old December 9th, 2006, 06:42 PM
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DrPraetorious DrPraetorious is offline
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Default Can any playtesters look at this?

Well, I can combine small numbers of mods.

Unfortunately, the game can't hold enough custom graphics for all of these units

At least, that's my interpretation - it seems to crap out around unit #2140, which is well below the maximum theoretical length of the unit array.

I've attached the combined mod anyway, just so you can look at it. The combined early and mid mods work just fine, as does the late era mod as long as people don't play nations that need units off the end of the array.

(early era)
Angelic Crusade
Sar Elad
Machaka, Spider Cult

(middle era)
Hoburg Alliance
Horror Scourge
Iconoclasts

(late era)
Reign of the Vampiri
Kharam Dzu
Sanguinia
Sylvania
Stigian Corruption
Teutanion
Blood Elves
Trade Confederation
Themiskyra

(all eras)
Worthy Heroes


-- I removed these mods as part of a debuging effort.
The Ruinous Powers
Risen Emperor

I purposefully did *not* include any of the conceptual balance mods, or any other mods that *alter* existing nations or units, except by adding stuff.

A few comments:
* Perhaps the two vampire nations should be merged into one country? A mix of those units with slight changes could be spread across all three eras.

* Do people mind if I filch their artwork for my own mods? I'll avoid using the same pic in the same era.

I thought I asked everybody, but if I have included anyone's mod without permission, just let me know, I will remove it.

Current Bugs:
* The graphics array is not as big as the unit array, so we cannot, currently, support all of the custom graphics in the late era mods.

Other than the sprite overflow, combining mods with this script seems to work perfectly.

Thanks and Enjoy,
TNDP
Attached Files
File Type: zip 477620-three_megamods.zip (4.35 MB, 220 views)
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