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Old December 10th, 2006, 10:57 PM
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PaddirN PaddirN is offline
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Default Re: Updated mod: The Babylon Project

Yea, saw the Victory class glitch and have taken care of that. Oddly enough, I didn't change anything about that and just carried it right over from Shadowfall. Turns out the OFFS variable for that beam effect was set to -200, which apparently is whyt its behind the ship, I just don't know why it didn't do that before. I'm still thinking it has to do with 1.2 update(?)

With the neutrino array sensor, I think that the only way for an item to have hypervision is if it is an item in your cargo hold, otherwise if a ship's systems or even passengers have it it won't have any effect. So I've just turned the neutrino array into a normal sensor and added something else that might help level the playing field a little.

I don't know that there's really anything that would specifically help against the Battle crabs (apart from the thing I talked about last paragraph). There *might* be a way to send them away to another star system, but I don't think there's a way to just outright destroy them or weaken them with an item... Perhaps the First Ones can be of assistance. I'm wanting to do something with Lorien to send them away, but the problem with that is you have to actually go to Z'ha'dum first. Meh, I'll figure something out.

2.35 update should be available here in a little bit, just doing some minor tweaking with quests and then I'll upload it.

btw I have no idea what the procedure is for version numbers so if they don't make sense that's why. I mean, how do you tell the difference between 2.35 or 2.4 or 2.5?
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