New Mod: Rejuvenate (update to v1.0)
VERSION 1.0:
Added gem costs. Thanks DrPraetorious!
Spells can now be cast underwater.
VERSION 0.9:
I hate the whole age system in Dominions 3. I wish we could just turn it off. Worst of all, the only spell that cures old age is Rejuvenate, a blood spell, and I don't like the whole human sacrifice thing. I'd rather be the good guys.
So, being stubborn, I sat down and figured out which #effect modifies age and came up with new spells for several of the other paths. The attached mod contains several new Rejuvenate spells. There is even one that makes the caster one thousand years younger, so you can fix up that old tree lord. It's version 0.9 because I can't see how to specify the gem cost. Did I miss something obvious?
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Technical info:
Rejuvenate is #effect 10101, and set #damage equal to the number of years to age the caster, a negative number makes the caster younger.
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Example:
#newspell
#name "Rejuvenate (Nature) 10 years"
#descr "Each casting of the spell makes the mage ten years younger."
#school 4
#researchlevel 6
#path 0 6
#pathlevel 0 1
#damage -10
#effect 10101
#fatiguecost 1000
#spec 8388608
#end
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