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Old December 12th, 2006, 04:44 PM
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NTJedi NTJedi is offline
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Default Re: Will Vanheim Ever Become Spayed?

Quote:
Edi said:
Perhaps if you had gone to any kind of school that taught manners you'd be able to refrain from using that bloody rolleyes icon every time somebody disagrees with you. It gives the impression of you having your nose stuck up in the air so high that it rains INTO your nostrils. So don't be surprised that you get a response in kind.
We could both throw endless insults yet it doesn't provide any benefit to the topic of discussion. The rolleyes icon is used when someone cannot keep the conversation civilized and that's the only reason. I really do hope you can control your attitude so the discussion can be more productive.

Quote:
Edi said:
See what Graeme posted. As well, you still refuse to address the distinction between "strong" and "ridiculously lopsided". Of course there are stronger and weaker nations, just as there were in Dom1 and Dom2, but that does not mean that some have to be orders of magnitude above others. You do understand the concept "order of magnitude", I hope?
As mentioned earlier there are LOTS of nations(over fifty) so even if Vanheim and Helheim are "very strong" there's plenty of other options for nations to choose. I could understand if the game only had about 5 nations, but that's not the case. Order of magnitude would be relevant if Vanheim and Helheim had to exist in every game. It's not mandatory for these nations to play in every game which removes them as a variable when not in a game.
The purpose of having some "very strong" nations serves multiple purposes. First newbies reading the forums and questioning their skills will more likely join a game knowing their first game is playing a very strong nation. Second in singleplayer games many gamers enjoy playing the very strong nations and as their experience grows they enjoy playing against the very strong nations. Third whether its singleplayer or multiplayer winning a game against a "very strong" vanheim is more rewarding than winning a game against a "nerfed" vanheim because the greater the challenge the greater the reward. And a fourth reason is for mapmakers which desire a few of the nations to be "very strong" allowing more options for creating maps. Even now I'm developing a map where the SP gamer will be playing the "very strong" Vanheim and going up against computer opponents which will be given great advantages which should provide some great battles.

Quote:
Edi said:
Then they can either mod them or play with self-imposed handicaps such as not maxing out everything as per competitive MP style play.
Here you're suggesting a change so others have to do the modding or self-imposed handicaps instead of you accepting the game in its current state or making the adjustments yourself.

Quote:
Edi said:
Provided they know which nations are the strongest and that they are not already taken. See Graeme's point again. New players do not need excessive security guarantees, they just need a decent chance and the more experienced people giving them a few breaks instead of ruthlessly exploiting every mistake they see the newbie making.
In most cases the newbies have to be on the forums to find the multiplayer games. As a result they will be curious enough to skim the bug thread and more popular topics such as this one.

Quote:
Edi said:
There's no balance problem what with certain natiuons being ridiculously stronger than others because there's a lot of nations total. Yeah, that makes a lot of sense.
In case you aren't familiar with logic, that's a non sequitur.
There is no problem with balance when these nations don't have to exist in every game. I would agree with your balance concern if these very strong nations absolutely were part of every game, but there presence in the game is not mandatory. The host can easily remove them as an option using the #allowedplayer command.

Quote:
Edi said:As Graeme said, the MP aspect is one of the most important aspects of the game and a driving force behind the community. Hence things that detract from it, such as obvious balance problems that are not within the normal variation, are bad for the game and for the community. Why the hell do you think the CB mods were such a big hit with Dom2? They removed the most glaring problems while maintaining the game as it was meant to play. This issue is no bloody different.
First the MP aspect is not the only part of the game and those non-MP gamers must be considered as well. If the developers wanted a MP only game then there would be no AI opponents. For the greatest success of the game it must grow with consideration to both MP gamers and SP gamers. And having Vanheim and Helheim as very powerful when over fifty nations exist will not hurt the MP gaming sessions when the host can easily remove them as an option.


Quote:
Edi said:Yeah. What you've been saying all along. It's perfectly all right as long as you exclude these strong ones, which detracts from the game far more than nerfing them enough that they'd still be strong instead of ridiculously powerful.

As I recall, Dom2 experienced a resurgence after the CB mods because the most glaring issues of ridiculous lopsidedness were fixed in those. So why the hell should we not have it addressed now while Dom3 is still young?
Because Dominions is not a MP only community... changes to the game must consider those which play SP only, MP with AI opponents, and MP only.

Quote:
Edi said:Perhaps I'm not as interested in making snide remarks from behind a false veneer of mock-politeness as you are. I'm treating you in just the manner you deserve and as you might have noticed, I've been quite the opposite of rude to others here. If I think something is a stupid idea or at least not well thought out, I'll say so directly. Just as I did when I first called bull**** on your opinion and you chose to try to put words in mouth to make it seem as if I was advocating a far different position. That goes beyond being just rude, it shows you to be a deliberately dishonest person so I don't see why I should be kissing your rear and nodding sagely to the tune of your droning.
Sorry you view my posts in such a negative manner. Yet as I mentioned earlier you're looking at this from a MP only view... which is why you don't understand the reasons I've provided.


Quote:
Edi said:
So, in addition to me busting my arse creating documentation that will enable better modding and mapmaking, I should also go and do the specific mods to address an issue that the majority here see as a problem just so that you can sit on your backside and pontificate without ever providing any kind of evidence, calculations, or even logically consistent reasoning for your positions?

Why don't you go back to playing AoW:SM and polluting the AoW Heaven forums? You've been so bent on turning this game to a micromanagement hell what with all the suggestions down the years that I'm inclined to give actual bull**** far more value than your opinion. After all, it can be used for fertilizer where as your views amount to little more than hot air most of the time.
Hopefully the post from Kristoffer will water down your tainted mind. I've listed many reasons above for all ways the game can be played and why Vanheim and Helheim should not be nerfed. All your reasons revolve around MP only games. Changes to the game must consider those which play SP only, MP with AI opponents, and MP only.
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