.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #8  
Old December 16th, 2006, 07:22 PM

Gusset Gusset is offline
Private
 
Join Date: Oct 2006
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
Gusset is on a distinguished road
Default Re: Request. Actually, more of a suggestion...

Quote:
oli_chose123 said:
Actually, AIs could defend planets instead of warp points. Of course it's tougher to protect
Exactly my point. The AI is already at a disadvantage against a thinking opponent, to begin with.

Again, I'd be willing to try it, but it seems to me that it gives the attacker a potentially decisive advantage, even in MP. In a simultaneous turns game, SE5's current movement order scheme makes it difficult enough to bring separately located fleets together in one turn for a concerted effort. It's easy to end up with individual small fleets attacking the enemy separately on a given turn, when you wanted to have them join and attack together. I can envision that FTL capability would simply exploit this.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:15 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.