.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old December 17th, 2006, 12:55 PM
UninspiredName's Avatar

UninspiredName UninspiredName is offline
Sergeant
 
Join Date: Oct 2006
Posts: 351
Thanks: 0
Thanked 0 Times in 0 Posts
UninspiredName is on a distinguished road
Default Re: Mod: Mushroom Kingdom

Quote:
Ighalli said:
1. The priests are powerful (H3), not weak (H1).
I actually wrote up the nation description before I decided on that and prayed it would be accurate. Thanks for catching that.

2. The bone piles still fight. They should have #immoble (I think off the top of my head...)

I didn't give them any attacks... Do they automatically get 'fist'?

3. The yoshi knights don't seem to have a tounge attack.

And I was actually keeping balance in mind, but I had trouble comparing them to other units. If nothing else, most of the units' Protection suck.

Thanks for the feedback, all. I'll definitely keep it in consideration.

EDIT: I did a brief update. Protection for Koopas decreased accross the board, (I don't even know how it got that high) and rcosts decreased for a few units where it would make sense.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
Reply With Quote
 

Bookmarks

Tags
mod


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.