Re: Average numbers
What your replying to has the wrong end of the stick as a response to what I've been saying.
Like I've not made any comments at all for or against not being able to choose heroic ability etc (though it is a bit frustrating when your mage gets attack heroic ability)
Nor did I say anything about true resurrection or more HP for heroes (why would they need that?)
And I said nothing against the XP system. Its fine.
Why put words in my mouth?
But "thematically" disease being permanent is wrong. People often recover from disease. Or they die in short order. Long term ailments that just stick with you and cause trouble is only a common issue with modern medicine keeping you from death despite disease. So often disease should clear up (often leaving behind nasties) or kill the unit within a few months. Perhaps a one use herbal remady can be crafted with nature gems in an attempt to cure disease early.
Also there should be more ways to deal with ailments in general in a world full of magic.. thematically speaking. And practically speaking for a more enjoyable game IMO.
And old age should work better.. not be.. your fine till some magic number then magically get a ton of battle wounds and die within a few years.
Plus imagine.. having a super hard high level spell or other method that could actually manage to try to dispel a curse with cost. BTW, does luck attribute help protect you from curse effect? Does being blessed reduce your chances of being cursed?
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