Another problem with retreating from combat
A player can bypass warp point defense if his ships are fast enough. An attacker coming thru a warp point who retreats, goes to another sector in the target system. Use of fast ships with a scaredy-cat strategy can nerf warp point defenses. I think this is a game-breaker.
Shouldn't an attacker who retreats, coming thru a warp point, be forced back to the other side of the warp point in all cases?
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Slick.
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