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Old January 10th, 2007, 05:20 PM
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Jack_Trowell Jack_Trowell is offline
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Default Re: Map QuickRef

forts and poptypes, at least, are in the map manual, and when parsing existing maps, it don't matter what feature or other value is used, as I just get the existing value and keep it, but yes it will be most useful in the near future when I wil be starting to add detailled , and not random, features.

What I would need more currently is more information on the terrain types : I suppose that it work with masks, like #custommagic for exemple, but I don't have the list of those masks. Did we already have this list ? (maybe some courageous guy that used the map editor to get all possible values ?)

One I have that, I will be able to create a pseudo map object (in fact a Perl hash structure) from *any* existing map file. That will allow me to modify existing files (and even create them from scratch) without losing existing informations, and create map files from this same structure.

In fact, I think that the parsing function might be done tonight or tommorow, except for terrain types where i will just keep the numeric value as placeholder.
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Q: "How many Vorlons does it takes to change a lightbulb ?"
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Dominions Map validator and randomizer : http://dominions.realites.org
Dominions Map editor v0.75b : http://dominions.realites.org/map_editor
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map commands, map editing, map reference, map utilities, map utility


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