Sign up by replying to the thread

. If you want, you can send me a PM with your prioritized list of nation picks for age 1 - if you can attach it as a .txt file I can make sure not to look at it. Use at least the first three letters of the nation name, or the nation number (your choice). For example:
Code:
nief
arc
saur
lanka
aby
erm
r'lyeh
Make at least 7 selections. The maps will probably have 7 land starts and 2 sea starts - and 7 start locations will be used - but I might decide to have 7 starts, and if any of them are sea people will be forced to take sea positions. Thoughts?
Title the file yournick_1.txt
Unfortunately, there isn't really any way to enforce a "no alliances" rule - and it raises the question of what exactly qualifies as an "alliance".
I'd consider a rule that no-one is allowed to send gold, gems or magic items to anyone else. Actually, if there were an option to prevent players from trading, I'd set it. An honor system is great, but making it impossible to cheat is much preferable.
I will say - no *prior* alliances.