Re: The Masterized Game / Evolutive mod concept
Using ideas like this would make it interesting to link two different games together.
Imagine having an external program gather data from a Dominions 3 multiplayer game, and then using that data to affect say a Neverwinter Nights online module (IE changing troops in a zone to match the army that conquered a province in the dominions game etc)
The best part is, the NWN players would not even have to know what dominions is. Bogus the troll would come wtfpwn them in a certain area when that random event triggered in the dominions game. If you could affect the Dominions turns as well, you could have the players of the RPG affect the outcome of turns by capturing key points in the different areas.
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BLAH BLAH BLAH BLAH NEXT TURN.
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