Re: The Masterized Game / Evolutive mod concept
Aye, it wouldn't be terribly hard. Neverwinter Nights 1 and 2 both have support for external databases and such. You could have the program receive information from the Dom3 game file each turn, then have that info written to the database and NWN can make a call to that database once a day (or whatever the quickhost for the dom3 game is set to) and update the world accordingly.
I imagine the main benefit on the NWN end would be a dynamic world that changes according to the players moves in the DOM3 game. Such changes would include changing the guards at certain cities to match who is controlling the "province", have random events that happen in game happen in the NWN module as well, possibly even making it rain or snow in certain areas according to if it was raining and snowing in the province during a battle.
If the program could write to the Dom3 turn file, you could have the players in NWN affect the server by their actions in game. Say a roleplayer completes a dungeon and finds a Thistle Mace amongst the loot. He takes the loot to the proper person in town and presto, next turn the owner of that province finds a thistle mace. This example may be a bit more than what turn file manipulation programs can do currently but you get the idea.
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BLAH BLAH BLAH BLAH NEXT TURN.
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