.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #24  
Old December 17th, 2001, 05:07 PM

Lastseer Lastseer is offline
Private
 
Join Date: Jan 2001
Location: Boston, MA USA
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Lastseer is on a distinguished road
Default Re: SE IV Gold: Starting tech levels? Yes or No?

quote:
Originally posted by [K126]Mephisto:
I don't think that it will be included in the gold Version. It would require code changes and therefore play testing. And unfortunately GOLD is running out of time if we want to meet the release date.


Starting techs should be very easy to implement. Just let unused tech points carry over from turn to turn. Then allow the number of starting tech points to be configurable from the game options screen.

This way players can pick what starting techs they want. The only side effect of this method is Generic Tech level 5 would take 5 turns to get by carrying tech from turn to turn.

[ 17 December 2001: Message edited by: Lastseer ]

Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:29 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.