Re: What is the problem with SE5?
Question: Was a complete solution ever found to the problem of fleets appearing outside the retreat zone, immediately ending combat, repeating the attacks over and over again, occasionally losing troop transports (and glassing the planet) or attack ships (sending the lone troop transport on a suicidal invasion attempt) and ending up with multiple "ghost" fleets surrounding the planet, that have to be recombined consuming moves, before attacking again, only to have the same happen again?
I didn't see a specific entry in the patch history for all these problems that I experienced.
Manually moving them at the start of combat didn't work for me as well as I would have liked. And of course, manual movement is not an option for the A.I. either against the human opponent or A.I. vs. A.I.
How is everyone managing to play on PBW, with this problem in force. Is it fixed and I just missed the solution?
[EDIT]
If fixed, then, oops, sorry. If it's not fixed, then, that would be my problem with SE5.
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