January 25th, 2007, 02:43 AM
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Captain
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Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
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Re: why buy armor?
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Uncle_Joe said:
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Also, mech infantry can take on much more than twice their number. Just not all at the same time. Which is the whole point of why you play on too small a map. You can't concentrate on just part of the force.
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Which IMO means that the cost for the added mobility is too high. In battles where mobility is less of a factor, those units lost badly. Obviously there should be some cost for that capability, but my opinion (and nothing more) is that the premium on that mobility is too high.
Look at this way...if you have to play on maps that are too big for realistic force deployment in order for mechanized units to pay off, then they are probably overpriced. My opinion is that the points should reflect being used 'realistically' (ie, over frontage intended for their unit level), not on overly large maps.
There are only so many ways to state the same thing.
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Exactly my point. You should use realistically sized maps for such engagements, not the micro ones.
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