Re: Updated mod: The Babylon Project
Actually some of the things you mentioned are already implemented in the game. I don't want to spoil the game, but the Walkers do make an appearance, though not as a summonable ally. There gift is something much more powerful...
There is a race that trades with you, but they don't make an appearance everytime. I can't find any useable image of a streib ship, and as mentioned before I couldn't draw my way out a paperbag. My ability to add races in game is limited by what ship schematics have already been produced elsewhere.
With passengers they really don't do all that much except hang out in your ship. It was tried before to give Bester hypervision so you could at least find cloaked shadow ships, but that doesn't work and there's really no effect in game (that I know of) that would be able to stall or stun ships, otherwise I would've thrown in a tractor beam by now.
The Shadow Omegas sound cool, those didn't cloak did they? Cause I think that'd be a nearly unstoppable ship right there. If they do make it in I'd rather they only appeared in a more fleshed out EA Civil war quest.
Funny, now that I see it written like that, 'LOTR', it makes me remember how many similarities there are between Tolkien and B5.
__________________
Graeme out.
|