.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old January 29th, 2007, 01:05 PM

Capt_Jack Capt_Jack is offline
Private
 
Join Date: Oct 2006
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
Capt_Jack is on a distinguished road
Default Naming Function

OK , I will make a suggestion. It will keep me from writing it myself.

Problem: Provence numbers and names are used inconsistantly by the messaging log. On large maps, the names are duplicated and messaging does not (or rarely) use province numbers. searching for something by province number can be a hassle because the numbers array horizontally instead of closest.

My Solution; Name the Province and the Kingdom (i.e. Sleepy Hollow, Avalon)
Names can repeat in different kingdoms. Each Kingdom uses a different letter for the first character.

Limitations: Nation Overview can only display 16 characters (at least on OSx).
If the Province name and separator are kept at 15, the 16th character will always be the first letter of the kingdom. Other display locations can go to 35 characters.

Programming challenge: finding and grouping neighboring provinces into kingdoms. Remember #neighbors only list a connection once on the earliest ocurrence.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:25 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.