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Old February 8th, 2007, 02:40 AM
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Default 110 Image Limit... megamod anyway?

Right now, there seems to be a limit of 110 new images that can be added by mods to a single game - if you try to add more than that you get a sprnbr error when you try to delay the sprites declared later in the mod file (unit # is irrelevant). Might depend on file size or something, I haven't tested carefully enough to say. If anyone has succeeded in modding in more images than 110 images at once, *please* let me know so I can figure out what I'm doing wrong (but I don't think I'm mistaken.)

You can add essentially as many *units* as you want - hundreds - but only ~100 new graphics.

Johan, assuming I'm not mistaken, is this limit going to increase in future patches? I understand that it probably isn't your first priority, if you're going to increase it at all.

Anyhoo - if we work under the assumption that this limit isn't going to increase, I have to decide what I'm going to put in the megamod. Do people mind if I trim their graphics down somewhat? I'd rather not do that - since I am profoundly untalented at pixel drawing as in all artistic endeavors, I am loath to lose precious eyecandy - but it's going to take real parsimony to fit in half a dozen new nations with only O(100) new graphics.
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