Frustration (balance)
Was messing around with making the ships tougher, and I ended up creating a balance problem. Or so I thought.
See, I made two ships. Identical except one had APBs, the other Wave-Motion guns. Always, 100% of the time, the WMG ship lost. Strategies didn't help.
Tried the same thing with a capital ship missle ship. It died as well.
CSM vs. WMG resulted in a draw; the WMG's point defense killed enough of the CSM's missles that it wasn't able to do enough damage to kill, and the WMG ship rarely if ever got in range.
The APBs and the WMG have identical max ranges as max tech. At max range, the APB is *barely* outdamaged by the wave-motion, while at minimum range the anti-proton beam does much more damage. And you can fit two APBs for every WMG!
What is up with this thing, anyway? I'd change it, but that's not the point of this mod (techmod's that one)
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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