Re: Frustration (balance)
Actually(and I'll have to check now that you've mentioned it) in MOOII movement bonuses were purely based on engines(and mods to them) and ship size. A strange thing about MOOII is that you had a sharp trade-off point, however. . . when you reached the smaller sizes, you simply couldn't mount all of the specialized gear(mainly concerned with shooting things) that made the larger ships much more effective for their size. SE:IV duplicates this trend, although to a FAR lesser degree. . . the main way that larger ships are better, imho, is that they can mount far more armor and shields.
My play thus far has revealed another annoying tendency- instead of firing your weapons one at a time, and auto-switching to the next available target, Strategic combat ships don't seem to do that right, so big lumbering hulks can only kill single opponants per round. . . I still need to experiment with this, of course, to make sure that this is right, but if it is. . . that's going to strongly effect how I play PBW games. I've noticed that the Targeting instructions seem to get around this, so maybe I'll just experiment with that a bit and get ships working in Strategic combat a bit better.
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