.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #37  
Old January 4th, 2002, 03:10 AM

thubar2000 thubar2000 is offline
Private
 
Join Date: Aug 2001
Location: Albany, NY USA
Posts: 15
Thanks: 0
Thanked 0 Times in 0 Posts
thubar2000 is on a distinguished road
Default Re: Frustration (balance)

I absolutely agree that some types (ignore armor, ignore shields) are definite advantages.

I used to play cardboard crack (i.e. Magic the Gathering). During some of the releases of new cards, the main question was "Will this unbalance the game?" Later it became more of "Will someone want to play with this?"

I feel that SE IV has too many weapons that were designed not to rock the boat. The Tachyon projectors (those direct-fire wapons that target weapons) for instance are a bit too slow firing (1 per 4 rounds) and short ranged. The Massive unique weapons are too short ranged and inaccuarate for their size.

Thu
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:33 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.