.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #38  
Old February 1st, 2002, 03:56 AM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Frustration (balance)

I tend to go for two things when outfitting a ship with weapons:

1. Damage per turn (which means DUC, MB and APB's at the appropriate tech level)

2. Damage per kT.

Note, I can pick one over the other. Right now I am using Quantum Torpedo Vs supported by Meson BLaster VIs and doing some serious damage. The torpedo has a lower rate of fire, but it can do 30damage/kT more than the Meson bLaster in one hit. Since that 30kT of damage can be things like weapons, I have a chance of destroying a ship's weapons before it can fire at one of my ships.

Basically, I call it the "It dies NOW" philosophy.

(I do tend to keep a few pure DUC/MB/APB designs, but there's nothing like a few sledgehammers here and there. Now, to try to mod the Incinerator Beam/WMGs so they are actually nasty for their size.)
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.