.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #15  
Old February 16th, 2007, 03:58 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,997
Thanks: 491
Thanked 1,930 Times in 1,256 Posts
Mobhack is on a distinguished road
Default Re: Shooting ATGM, DC-ATGM in movement.

this is a turn based game.

in real life, a missile requires 20-30 seconds flight time to engage.

In Sp series games they are fired and hit "instantly" just like shells. And there is no way to allow for the time of flight. Therefore - game mechanics require ATGM to need the firer halted, to reflect the reality as far as the game engine can. The halt requirement is a "near enough" reflection of the fact that ATGM need to halt for 20-30 seconds and track the target. Very skilled troops may manage a hex or 2 movement and still get a missile FOP is all.

This is a game and not a simulation.

ATGM handling will remain as-is.

Cheers
Andy
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.