Re: What I\'d like see AI do in SP play
It's not entirely a matter of memory though. I mean the game works out what happens in all battles, involving human players or not, watched or not,... so the AI players could basically calculate in advance whether it will win or not - then having done a single theoretical attack rather than an actual one, it could decide whether to commit or not. Granted this would make turns take a bit longer to process, but if you limited it to SP then I can't see that many players would complain - you'd get a dramatically less idiotic (not actually smarter) AI.
At the moment, I really, REALLY think it should be improved in a patch. I'm not expecting a huge leap in AI, but today the AI attacked a province with 45 PD with,... get this,.. a single sage. Then in the next turn it attacked with another sage and 4 militia. That's NUTS.
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