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Old February 23rd, 2007, 11:55 AM
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Default Balance Mod\'s Emissive Armor

Greetings!

As you know with v1.25, the Emissive Armor ability now stacks. This has necessitated the need for change in the mod. There are two main options I can see for Emissive Armor.

The first option is have Emissive Armor function as it does now, that is with a specific damage amount reduction. The likely change required would be to decrease the current damage amount and structure in an effort to balance it against low damage weapons. A good benefit is that the emissive ability can be influenced by tech level. A drawback includes potentially forcing players to add X number of armors to make large ships invulnerable to non-mounted weapons and most fighter designs.

The second option is to change the design types so that Emissive Armor reduces each damage amount by a fixed %. So essentially the more Emissive Armors you add, the greater overall % reduction you get. The main benefit here is that it doesn't entirely discriminate against low damage weapons. The downside is the fixed % won't change, so only the Armor's structure can be improved.
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