
February 23rd, 2007, 08:12 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Balance Mod\'s Emissive Armor
I would expect that that would be because more damage was reaching the last few armors to be emissed.
Once the first armor is dead, it stops suffering 28 damage points. A greater fraction of the damage is absorbed by emissive effects, and less by armor hitpoints.
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