Actually, Geo, I forgot to mention the other unrealistic effect of the current system. Planetary weapons can grind defenses (WPs) to dust with their incredibly high damage Ratings. I don't think that's realistic. Population and industrial facilities are spread out all over the surface. A 'planetary' weapon is supposed to be a wide-area weapon specially designed to destroy this sort of target. So they would be much less effective against hardened targets than the intense ship-to-ship combat type weapons. MM has followed the usual 'marketting-style' of game design in naming the planetary weapons in ways that make them sound right -- like 'Planetary Napalm' -- but not really making them do what they are supposed to.
Would napalm be a weapon you would use against a bunker? It would just sit on the outside & burn. Well, anti-population weapons ought to be the same. They ought to affect only non-hardened targets. So, I guess my first proposal would have to be amended a bit. Planetary weapons should not affect WPs at all, or at least should have a 'damage ratio' like normal weapons have against population. I guess the special power should swap the damage effects between population/facilties and cargo? Something like that.
[ 29 December 2001: Message edited by: Baron Munchausen ]